#include "group.h" #include "button.h" #include "input.h" #include #include #include // TODO: refactor #define MAKE_RESPONSE_M1(args, resp_data, response) \ if (args->resp_data != NULL) { \ response->active_id = g->active_id; \ response->value = -1; \ } #define FIND_ELEMENT(args, element_ptr, element_idx) \ if (args->resp_data != NULL) { \ for (int i = 0; i < g->count; i++) { \ if (g->elements[i].id == g->active_id) { \ element_ptr = &(g->elements[i]); \ element_idx = i; \ break; \ } \ } \ } void group_default_callback(callback_args_t *args) { group_t *g = (group_t *)args->widget; char key = *((char *)args->data); group_resp_t *response = (group_resp_t *)args->resp_data; input_t *input; group_el_t *element_ptr; int32_t element_idx = -1; switch (key) { case '\n': /* Enter */ FIND_ELEMENT(args, element_ptr, element_idx); response->active_id = g->active_id; response->value = element_idx; break; case '\177': /* DEL */ FIND_ELEMENT(args, element_ptr, element_idx); if (element_ptr->type == w_input) { input = (input_t *)element_ptr->element; if (input->value_len) { input->value[--input->value_len] = '\0'; } } MAKE_RESPONSE_M1(args, resp_data, response); break; default: FIND_ELEMENT(args, element_ptr, element_idx); if (element_ptr->type == w_input) { input = (input_t *)element_ptr->element; if (input->max_len > input->value_len) { input->value[input->value_len++] = key; input->value[input->value_len] = '\0'; } } MAKE_RESPONSE_M1(args, resp_data, response); break; } } group_t *init_group(WINDOW **win, widget_t *w_parent, group_el_init_t *children, enum g_direction direction) { group_t *group = malloc(sizeof(group_t)); /* count elements */ group->count = 0; for (; children[group->count].type != w_end; group->count++) ; group->w.w_parent = w_parent; group->w.callback = group_default_callback; if (group->count == 0) { return group; } group->elements = calloc(group->count, sizeof(group_el_t)); group_el_t *elements = group->elements; for (int i = 0; i < group->count; i++) { elements[i].type = children[i].type; } /* init child elements */ for (int i = 0; i < group->count; i++) { widget_t *w; switch (elements[i].type) { case w_button: elements[i].element = init_button(win, &(group->w), children[i].label); w = &(((button_t *)elements[i].element)->w); break; case w_box: case w_group: case w_end: break; case w_input: elements[i].element = init_input(win, &(group->w), children[i].label, children[i].length); w = &(((input_t *)elements[i].element)->w); break; } // set dimensions elements[i].id = w->id; if (direction == horizontal) { w->m_x = group->w.x; w->m_y = group->w.m_y; group->w.x += w->x + 1; if (group->w.y < w->y) group->w.y = w->y; } if (i == 0) { group->first_id = w->id; group->active_id = w->id; } else { group->last_id = w->id; } } return group; } void draw_group(WINDOW *win, group_t *group, int32_t active_id) { group_el_t *children = group->elements; for (int i = 0; i < group->count; i++) { group_el_t *el = &children[i]; switch (el->type) { case w_button: draw_button((button_t *)el->element, active_id); break; case w_box: case w_group: case w_end: break; case w_input: draw_input((input_t *)el->element, active_id); break; } } for (int i = 0; i < group->count; i++) { if (group->elements[i].id == group->active_id && group->elements[i].type == w_input) { input_t *input = group->elements[i].element; uint32_t margin_y = input->w.m_y + input->w.w_parent->m_y; uint32_t margin_x = input->w.m_x + input->w.w_parent->m_x + 1; if (input->max_len == input->value_len) { wmove(win, margin_y + 1, margin_x + input->value_len); } else { wmove(win, margin_y + 1, margin_x + input->value_len + 1); // x: +1: margin left from the border } curs_set(1); } } } void destroy_group(group_t *group) { group_el_t *children = group->elements; for (int i = 0; i < group->count; i++) { group_el_t *el = &children[i]; switch (el->type) { case w_button: destroy_button(el->element); break; case w_box: case w_group: case w_end: break; case w_input: destroy_input(el->element); break; } } if (group->elements != NULL) { free(group->elements); } free(group); }